Outline:
1. introduction:
a. defined terms: virtual reality, telepresence, video game, first person shooting, etc.
b. thesis statement:
i. video games attempt to create a virtual reality for players to substitute into the game.
ii. Players have got the telepresence into the game by the vision, sound and manipulation.
iii. Proved via a new video game – “Bioshock”.
2. content A:
a. brief introduction of “Bios hock’s” story telling
i. trailer
ii. CG- Computer Graphics fragment
iii. Alterative plots
b. Setting
i. Virtual space
ii. Period
iii. Persona
iv. mission
c. vision
i. view different direction by button
ii. change according to manipulation
iii. visual feedback
iv. 3D
d. sound
i. Stereophonic sound
ii. Surrounding sound-video sound, water dropping, breaking glass, etc.
e. Manipulation
i. Control the persona movement
ii. Alteration of the story narrative
3. content B:
a. aims of creating virtual reality
b. effects on users
4. conclusion:
沒有留言:
張貼留言