


Key quotes:
1. “The first-person shooter is a sub-genre of shooter games. Many other shooter genres, such as on-rails shooters, are viewed from a first-person perspective, while flight simulators frequently involve the use of weapons; however, these are not considered FPSs. In the early 1990s, the term came to define a more specific type of game with a first-person view, where the main character's gun and part of his/her hand is shown, almost always centered around the act of aiming and shooting handheld weapons, usually with limited ammunition.” The explanation of first-person shooter genre, form wikipedia, retrieved from, http://en.wikipedia.org/wiki/First-person_shooter
2. “Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.” The definitation of virtual reality, form wikipedia, retrieved from, http://en.wikipedia.org/wiki/Virtual_reality
3. Event
The Event quests are an online-only feature. Every week, a new Event quest is available to hunters of any rank. These quests vary in style and difficulty. Some of the rarer weapons can be made only through Event quest rewards (such as the GMR "Chrome Heart," a rare great sword). Event quests are not vital to a hunter's success in the game, but are a useful way to gain experience and to obtain some rare items. Contract fees and time limits vary. The event quest is unique in that its need for caution is higher than any other quest type. Not one death is allowed during event quests, as one player death concludes the quest in failure.
All other quests allow two deaths, but the third death marks the failure of the quest. Regardless which player actually dies, three deaths will still fail the quest. An item that is particularly useful in avoiding player death is the "farcaster" which covers the player in a veil of smoke before transporting the player safely to the base camp, where no harm can be done to the player.
One chactactistic of video game, , form wikipedia, retrieved from, http://en.wikipedia.org/wiki/Monster_hunter
4. “Role-playing games are a form of interactive and collaborative storytelling. Like novels or films, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.” Wikipedia, 2007, why RPG so appealing, http://en.wikipedia.org/wiki/Role-playing_game
5. “For developers, to improve the games of the future, they must understand the right and wrong of the present, and seek lessons from the past. The videogame medium isn't an island unto itself. In fact, in a way, it's a symbiotic creature that thrives on other entertainment successes; it's also a shiny junkyard of rehashed, reshaped, and re-invented ideas re-forged for a powerful new medium still going through growing pains.” Douglass C. Perry, May 17, 2006 ,
“The Influence of Literature and Myth in Videogames”, IGN.com, http://xbox360.ign.com/articles/704/704806p1.html
1. “The first-person shooter is a sub-genre of shooter games. Many other shooter genres, such as on-rails shooters, are viewed from a first-person perspective, while flight simulators frequently involve the use of weapons; however, these are not considered FPSs. In the early 1990s, the term came to define a more specific type of game with a first-person view, where the main character's gun and part of his/her hand is shown, almost always centered around the act of aiming and shooting handheld weapons, usually with limited ammunition.” The explanation of first-person shooter genre, form wikipedia, retrieved from, http://en.wikipedia.org/wiki/First-person_shooter
2. “Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.” The definitation of virtual reality, form wikipedia, retrieved from, http://en.wikipedia.org/wiki/Virtual_reality
3. Event
The Event quests are an online-only feature. Every week, a new Event quest is available to hunters of any rank. These quests vary in style and difficulty. Some of the rarer weapons can be made only through Event quest rewards (such as the GMR "Chrome Heart," a rare great sword). Event quests are not vital to a hunter's success in the game, but are a useful way to gain experience and to obtain some rare items. Contract fees and time limits vary. The event quest is unique in that its need for caution is higher than any other quest type. Not one death is allowed during event quests, as one player death concludes the quest in failure.
All other quests allow two deaths, but the third death marks the failure of the quest. Regardless which player actually dies, three deaths will still fail the quest. An item that is particularly useful in avoiding player death is the "farcaster" which covers the player in a veil of smoke before transporting the player safely to the base camp, where no harm can be done to the player.
One chactactistic of video game, , form wikipedia, retrieved from, http://en.wikipedia.org/wiki/Monster_hunter
4. “Role-playing games are a form of interactive and collaborative storytelling. Like novels or films, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.” Wikipedia, 2007, why RPG so appealing, http://en.wikipedia.org/wiki/Role-playing_game
5. “For developers, to improve the games of the future, they must understand the right and wrong of the present, and seek lessons from the past. The videogame medium isn't an island unto itself. In fact, in a way, it's a symbiotic creature that thrives on other entertainment successes; it's also a shiny junkyard of rehashed, reshaped, and re-invented ideas re-forged for a powerful new medium still going through growing pains.” Douglass C. Perry, May 17, 2006 ,
“The Influence of Literature and Myth in Videogames”, IGN.com, http://xbox360.ign.com/articles/704/704806p1.html
1 則留言:
It is interesting that you are doing something about Virtual Reality. I think my topic, Telepresence, is smilar to yours. When I collected the information about Telepresence, I had thought of telepresence was same as Virtual reality. As their ideas were so smiliar.
Thank you for definition of Virtual Reality. I know the difference between Telepresence and Virtual Reality now. It is the telepresence is interacting with the real environment directly and virtual reality is depicting the real environment in a computer.
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